Since my 10 man raid group currently runs with two witches, Faidwen and Hydra, these new changes are really going to put a hamper on our Mage's DPS, Kronin. But no one tell him. Full notes can be found here.If Blizzard said it, it must be true.
Also Hydra's selling of gold and quitting WoW that was announced on Twitter yesterday to happen today has been greatly exaggerated. =P
Below is the warlock changes, but you should really scan the entirety of the notes.
Warlocks
* Female warlocks are now correctly called witches.
* Warlocks and witches now take additional damage when fighting in direct sunlight.
* Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.
* Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.
* In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.
* To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.
Friday, April 1, 2011
Thursday, March 17, 2011
Warlock 100% Hit
Finally, the Cataclysm Edition for Level 85.
You have zero DPS when you are dead. Staring at the floor of the dungeon admiring how much detail Blizzard put into the room. You are trying to avoid that one percent wipe. Since you are a fantastic DPSer you know how to stay alive. A Shadow Bolt leaves your fingers, but your screen shows…
Miss
Well that is not good. You have to HIT the boss to DPS the boss.
For warlocks (all casters, I guess that includes mages... but whatever) it is really easy… we have to pay attention to the hit rating on our gear.
WoWpedia.com tells us that no matter what level our chance to hit and miss is the following.
Today you can reach 100% hit. If you reach the hit cap it is possible for your spells to never miss. (Prior to 3.0 you would hit cap at 99%.) Warlocks did have talents to increase your hit percent (Suppression and Cataclysm), but as of 4.0.1 there are no more talents hit increase.
You will need to stack hit rating to reduce your miss chance further in your gear and augments.
Each percentage of hit requires 102.446 hit rating at level 85. To hit cap you will need to round up so that you have 100% hit or more.
So what is your hit rating goal at level 85? It depends. *grin*
Goal – 5 mans
We need enough hit to overcome a 6% miss rate. From the above table that is a 615 hit cap rating.
Goal – 10/25 mans
We need enough hit to overcome a 17% miss rate. From the above table that is a 1742 hit cap rating.
Keep in mind what your personal situation is when you play. Pick the number that is right for your game time. Anyone who tells you that 17% is the ONLY hit cap is W.R.O.N.G. and now you know why.
Also NOT having a 100% hit rate is not bad. We survived all of BC at level 70 being at 99%. Lots and lots of bosses died in that time. Don't sweat about it. If you do, you will start stinking up the place. I have enough trouble with all the undead locks around here. They need to keep their mucus to themselves is all I am saying.
You have zero DPS when you are dead. Staring at the floor of the dungeon admiring how much detail Blizzard put into the room. You are trying to avoid that one percent wipe. Since you are a fantastic DPSer you know how to stay alive. A Shadow Bolt leaves your fingers, but your screen shows…
Miss
Well that is not good. You have to HIT the boss to DPS the boss.
For warlocks (all casters, I guess that includes mages... but whatever) it is really easy… we have to pay attention to the hit rating on our gear.
WoWpedia.com tells us that no matter what level our chance to hit and miss is the following.
| Boss level | Chance to Hit | Chance to Miss |
|---|---|---|
| +2 (5-man) | 94% | 6% |
| +3 (10/25-man) | 83% | 17% |
Today you can reach 100% hit. If you reach the hit cap it is possible for your spells to never miss. (Prior to 3.0 you would hit cap at 99%.) Warlocks did have talents to increase your hit percent (Suppression and Cataclysm), but as of 4.0.1 there are no more talents hit increase.
You will need to stack hit rating to reduce your miss chance further in your gear and augments.
Each percentage of hit requires 102.446 hit rating at level 85. To hit cap you will need to round up so that you have 100% hit or more.
| Chance to Miss | Hit Rating | Hit Cap Rating |
|---|---|---|
| 1% | 102.45 | 103 |
| 2% | 204.89 | 205 |
| 3% | 307.34 | 308 |
| 4% | 409.78 | 410 |
| 5% | 512.23 | 513 |
| 6% | 614.68 | 615 |
| 7% | 717.12 | 718 |
| 8% | 819.57 | 820 |
| 9% | 922.01 | 923 |
| 10% | 1024.46 | 1025 |
| 11% | 1126.91 | 1127 |
| 12% | 1229.35 | 1230 |
| 13% | 1331.80 | 1332 |
| 14% | 1434.24 | 1435 |
| 15% | 1536.69 | 1537 |
| 16% | 1639.14 | 1640 |
| 17% | 1741.58 | 1742 |
So what is your hit rating goal at level 85? It depends. *grin*
Goal – 5 mans
We need enough hit to overcome a 6% miss rate. From the above table that is a 615 hit cap rating.
Goal – 10/25 mans
We need enough hit to overcome a 17% miss rate. From the above table that is a 1742 hit cap rating.
| Boss level | Chance to Miss | Hit Cap Rating |
|---|---|---|
| +2 (5-man) | 6% | 615 |
| +3 (10/25-man) | 17% | 1742 |
Keep in mind what your personal situation is when you play. Pick the number that is right for your game time. Anyone who tells you that 17% is the ONLY hit cap is W.R.O.N.G. and now you know why.
Also NOT having a 100% hit rate is not bad. We survived all of BC at level 70 being at 99%. Lots and lots of bosses died in that time. Don't sweat about it. If you do, you will start stinking up the place. I have enough trouble with all the undead locks around here. They need to keep their mucus to themselves is all I am saying.
Thursday, March 3, 2011
Yes I'm Here
Don't you hear me talking to you? I talk to you all the time... just I don't think anyone can hear me since I don't ever get a chance to write it down.
So much has happened since we last talked. BRAINDUMP ON.
I hit 85.
A few more zones were completed.
I got to run my first Heroic.
My second Heroic was Deadmines. So much fun.
Blizzcon was anounced. Planning has started. (Send me ideas!)
Katy Perry's Fireworks song keeps making me cry.
Raiding for me has not started.
Husband is raiding 3 nights. I'm a little bitter.
The Spawn is well. We make funny faces at each other.
Three weeks ago we started making "Buh" sounds. Those are fun.
We are working on raspberries now.
The dragon daily in Deapholm made me lag so much that I when it was just a quest for me some nice passerby killed her for me.
The decision for a new computer was made.
The Intel Sandy Bridge recall fiasco happened.
Shadowpanther.com article convinced me to go SSD.
With the chip recall I had a SSD and Video Card. Nothing else.
Presidents' Day saw the i7 950 go down by a $100. CPU, Motherboard, and memory was bought.
Rest bought with gift cards at Amazon.com, like power supply and Windows 7.
Computer FINALLY put together.
Woot! 60fps... way better then the 4fps I was getting before.
Now to find time to mess with UI. ... and maybe raid.
LUI from wowinterface.com was recommended by someone on Twitter.
Podcast going well.
Talking over Fimlys is hard but he keeps telling me too. So I am working on interjecting. Way harder then it shounds.
Have met a lot of great people over the internet.
I'm now doing some of the guest scheduling. My first month was almost all Warlock blogs. I stopped myself. Nothing wrong with that... just trying to diversify.
The Spawn drinking game makes me feel better when she decides to speak up.
BRAINDUMP OFF.
So much has happened since we last talked. BRAINDUMP ON.
I hit 85.
A few more zones were completed.
I got to run my first Heroic.
My second Heroic was Deadmines. So much fun.
Blizzcon was anounced. Planning has started. (Send me ideas!)
Katy Perry's Fireworks song keeps making me cry.
Raiding for me has not started.
Husband is raiding 3 nights. I'm a little bitter.
The Spawn is well. We make funny faces at each other.
Three weeks ago we started making "Buh" sounds. Those are fun.
We are working on raspberries now.
The dragon daily in Deapholm made me lag so much that I when it was just a quest for me some nice passerby killed her for me.
The decision for a new computer was made.
The Intel Sandy Bridge recall fiasco happened.
Shadowpanther.com article convinced me to go SSD.
With the chip recall I had a SSD and Video Card. Nothing else.
Presidents' Day saw the i7 950 go down by a $100. CPU, Motherboard, and memory was bought.
Rest bought with gift cards at Amazon.com, like power supply and Windows 7.
Computer FINALLY put together.
Woot! 60fps... way better then the 4fps I was getting before.
Now to find time to mess with UI. ... and maybe raid.
LUI from wowinterface.com was recommended by someone on Twitter.
Podcast going well.
Talking over Fimlys is hard but he keeps telling me too. So I am working on interjecting. Way harder then it shounds.
Have met a lot of great people over the internet.
I'm now doing some of the guest scheduling. My first month was almost all Warlock blogs. I stopped myself. Nothing wrong with that... just trying to diversify.
The Spawn drinking game makes me feel better when she decides to speak up.
BRAINDUMP OFF.
Tuesday, February 8, 2011
Patch 4.0.6 - My Red Gems
Not that anyone would come to my blog for the patch notes. As I have always said they are for me and I am sharing the ones that I care about with you. You never know your normal source maybe blocked for you. Blizzards actual full patch notes are extensive.
World of Warcraft Client Patch 4.0.6
Warlocks
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
* Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
* Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
* Drain Mana has been removed from the game.
* Fear now has a PvP duration of 8 seconds. //Nice an actual PVP buff.
* Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals. //I'm going to have to get a feel for this change to make a good or bad decision.
* Seduction (Succubus) now has a PvP duration of 8 seconds. //Looks like 8 seconds is the new PVP CC hotness.
* Talent Specializations
o Affliction
+ Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
+ Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
o Demonology
+ Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
+ Demonic Rebirth now highlights summoning spells when active.
+ Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
+ Felstorm (Felguard) damage has been reduced by 20%.
+ Immolation Aura damage has been reduced by roughly 30%.
+ Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
+ Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
o Destruction
+ Burning Embers damage has been reduced by 15%.
+ Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
+ Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
+ Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt. //More auto procing is always a good thing.
* Warlock Bug Fixes
o Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
o The spell animation for Demon Circle: Summon no longer persists through death.
o Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
o Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
o Empowered Imp can no longer proc if the warlock does not have the talent. //ROFL
o Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target. //A little late?
o Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
o Nether Protection should now proc properly from all associated abilities.
o Rain of Fire now remains at the same location it was cast at while on a moving transport.
o Ritual of Summoning should no longer yield graphical issues with the created portal.
o Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected. //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
o The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
o The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
o Glyph Fixes
+ Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.
Dungeons & Raids
* Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
* Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
* The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder. //This is good since I still have not discovered Grim Batol.
* Dungeon & Raid Bug Fixes
o Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
o Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
o Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
o Level 68-79 Wrath of the Lich King dungeons again award reputation.
o If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
o The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.
Guilds
* The guild reward Armadillo Pup now requires revered faction instead of exalted.
* All guild banners now reward bonus reputation in addition to honor and experience.
* Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
* Once a guild hits level 23, the daily cap on experience gained is removed.
* Additional animations have been added to the Armadillo Pet guild reward.
* The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
* We have redefined the definition of a Guild Group for 5-player dungeons.
o If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
o If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
o If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
o Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Jewelcrafting
* Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally
All done because The Spawn will not let me read and edit any more patch notes!!
World of Warcraft Client Patch 4.0.6
Warlocks
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
* Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
* Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
* Drain Mana has been removed from the game.
* Fear now has a PvP duration of 8 seconds. //Nice an actual PVP buff.
* Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals. //I'm going to have to get a feel for this change to make a good or bad decision.
* Seduction (Succubus) now has a PvP duration of 8 seconds. //Looks like 8 seconds is the new PVP CC hotness.
* Talent Specializations
o Affliction
+ Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
+ Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
o Demonology
+ Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
+ Demonic Rebirth now highlights summoning spells when active.
+ Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
+ Felstorm (Felguard) damage has been reduced by 20%.
+ Immolation Aura damage has been reduced by roughly 30%.
+ Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
+ Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
o Destruction
+ Burning Embers damage has been reduced by 15%.
+ Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
+ Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
+ Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt. //More auto procing is always a good thing.
* Warlock Bug Fixes
o Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
o The spell animation for Demon Circle: Summon no longer persists through death.
o Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
o Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
o Empowered Imp can no longer proc if the warlock does not have the talent. //ROFL
o Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target. //A little late?
o Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
o Nether Protection should now proc properly from all associated abilities.
o Rain of Fire now remains at the same location it was cast at while on a moving transport.
o Ritual of Summoning should no longer yield graphical issues with the created portal.
o Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected. //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
o The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
o The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
o Glyph Fixes
+ Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.
Dungeons & Raids
* Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
* Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
* The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder. //This is good since I still have not discovered Grim Batol.
* Dungeon & Raid Bug Fixes
o Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
o Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
o Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
o Level 68-79 Wrath of the Lich King dungeons again award reputation.
o If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
o The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.
Guilds
* The guild reward Armadillo Pup now requires revered faction instead of exalted.
* All guild banners now reward bonus reputation in addition to honor and experience.
* Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
* Once a guild hits level 23, the daily cap on experience gained is removed.
* Additional animations have been added to the Armadillo Pet guild reward.
* The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
* We have redefined the definition of a Guild Group for 5-player dungeons.
o If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
o If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
o If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
o Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Jewelcrafting
* Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally
All done because The Spawn will not let me read and edit any more patch notes!!
Wednesday, January 12, 2011
Hydra Done in Hyjal
I completed all the quests in Mount Hyjal. I get along really well with the druids.
Something about Hydra the Almost Evil Warlock helping out all the earth loving Druids always appealed to me.
I enjoyed the balance of quests. There seemed to be a great balance of “gimmick quests” and the normal types. The two that stood out were The Bears Up There
… and Mental Training. (Yes, I fail it the first time because I didn't notice the change in my action bar. A quick check on wowhead comments made it clear why.)
With the Spawn and everything else I only get 30 min occasionally to play.
With that in mind, the number of quests given out at each quest hub to complete was perfect. I could always end with a few completed at the quest hub. If I had to log out there was not a HUGE list of quests in the quest log not complete. It was actually a new set. On those occasions I didn’t return to the game for four days I knew exactly where I was to start up again.
I enjoyed the progression of the story. There was enough use of phasing that it made me really feel like I was making a difference.
Unfortunately my computer is badly in need of an upgrade that I could tell when things were phased because my lag would spike so much it was distracting.
In the end joining up with Cenarius, Hamuul, and Malfurion was extremely exciting. I felt like I was participating. The start of the fight felt epic enough that I even put on a food buff!
Working with them to take on Ragnaros was an epic ending to the zone.
I look forward to the next zones!
Something about Hydra the Almost Evil Warlock helping out all the earth loving Druids always appealed to me.
I enjoyed the balance of quests. There seemed to be a great balance of “gimmick quests” and the normal types. The two that stood out were The Bears Up There
… and Mental Training. (Yes, I fail it the first time because I didn't notice the change in my action bar. A quick check on wowhead comments made it clear why.)
With the Spawn and everything else I only get 30 min occasionally to play.
With that in mind, the number of quests given out at each quest hub to complete was perfect. I could always end with a few completed at the quest hub. If I had to log out there was not a HUGE list of quests in the quest log not complete. It was actually a new set. On those occasions I didn’t return to the game for four days I knew exactly where I was to start up again.
I enjoyed the progression of the story. There was enough use of phasing that it made me really feel like I was making a difference.
Unfortunately my computer is badly in need of an upgrade that I could tell when things were phased because my lag would spike so much it was distracting.
In the end joining up with Cenarius, Hamuul, and Malfurion was extremely exciting. I felt like I was participating. The start of the fight felt epic enough that I even put on a food buff!
Working with them to take on Ragnaros was an epic ending to the zone.
I look forward to the next zones!
Monday, January 10, 2011
Shammie's Cheat
I pulled out my always there PvP soapbox the other day on Twisted Nether Podcast. Individuals have to put as much effort into PvP to be good at it as those who PvE… maybe even more.
And sometimes … I am smacked in the forehead on why this is true.
(Yes, Faid I was not in game at the time I am spying on you from the Rogue’s computer.)
And sometimes … I am smacked in the forehead on why this is true.
(Yes, Faid I was not in game at the time I am spying on you from the Rogue’s computer.)
Friday, January 7, 2011
It is Ms. Hydra
With the last two expansions Blizzard has increasingly immersed the players into their game. There is no better example then in the quest text. Instead of just using “Hello, Hero!” they use your character gender, class, and even race to modify the story. I’m quite sure there are even little things they are doing that I don’t even detect.
But nothing … NOTHING… annoys me more then when quest text messes with my immersion into the game and throws me out of it because of how it is worded.
Sometimes I even forget that I am on an RP server. But Hydra has a story that is all her own. Granted it is not that complicated or anything fancy. She does get around but let me be clear….
It is Ms. Hydra.
... and yes I had no problem shoving those wee animals into my Gnome sized pockets. They are a little squished but still eatable.
But nothing … NOTHING… annoys me more then when quest text messes with my immersion into the game and throws me out of it because of how it is worded.
Sometimes I even forget that I am on an RP server. But Hydra has a story that is all her own. Granted it is not that complicated or anything fancy. She does get around but let me be clear….
It is Ms. Hydra.
... and yes I had no problem shoving those wee animals into my Gnome sized pockets. They are a little squished but still eatable.
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