Monday, October 20, 2008

Shard it

I have never been in need of Enchanting material, for myself or any of my twinks. What I do is scan the AH and minimum bid on gear to be disenchanted. I laid out how I did this on Iridium over a year ago.I do a lot of my scanning manually. Just glancing though level 65-70 items for minimum bid opportunities. Depending on my needs I still use around three gold or less on my realm.

To get the level 60 enchanting items I search for 55-60 items BUT I sort by item level also. If the item level is below 80 it is something that should give me the lower material. I am always in need of this level of enchanting materials. So if the bid is under seven gold I check out if it is something I need to restock.

Don’t fall for the Twilight Trappings set. The Twilight Cultist Robe, Twilight Cultist Mantle, or Twilight Cultist Cowl do not disenchant.

I try to do this on Sunday and/or Monday after the most people have done dailies and instances. It is really easy to stock up on materials if needed.

Saturday, October 18, 2008

Horsie Bahahahaha

Headless Horseman's Night Charger dropped and using my demon lock dice ...To my shock my new horsie is a ground mount AND a flying mount. The Flying Broom drops are also bind on pickup this year. I also picked up the Hallowed Helm. With the lock T5 shoulders, helm, and mount...

I haven't eaten any children
.
..
...
lately.

Friday, October 17, 2008

Husband’s Birthday

So tomorrow is Husband’s birthday. I always ask him “What do you want for your birthday?” As he always tells me “I buy my comics every week. I play WoW. You don’t complain at me about either. You don’t have to give me anything more.” *sigh*

(That is not totally accurate, I complain at him about organizing his comics and not providing me with my comics. I also made an “I don’t want to hear it” rule about being tired when he stays up till 2 AM playing WoW and has to be up at 6 AM. Except that is because he was complaining to me.)

Every year I have this problem. Last year I was brilliant! I mean how can you top off giving a man porn. More porn?

Well this year I am going with the pizza from his favorite pizzeria, Porky’s Pizza, with a great big side of garlic knots. I’m going to make sure his favorite soda is icy cold. If he decides to ignore my shower before WoW rule I will not tell those on vent. *shiver*

*thinks more* I guess I should get him some beer. We have not had that around for a while. Since I am going to the store, maybe some snacks? I have no idea what to get him.

I am hoping I can make it his idea that he wants me to tank more of Hellfire Citadel and start Coilfang Reservoir for his hunter. I tanked Hellfire prior to 3.0.2 with Mangle and I would like to see how Mangle and the new Swipe works together.

We received our heroic keys for Hellfire at level 61. I think we are a bit level impaired for Heroic but we bought our keys anyway. RAWR!

Pet Families for your Existing Twink

If you have been living in a cave let me tell you something. Hunter pets have changed. No more loyalty. No more in the wild ability training. No more loyally points. Yes to reduced experience for pet to level. Yes to pet talent points. To top it off we get two more stable slots.

The result? I need more pets on my hunters.

My hunter focus is PvP... well yea they are Twinks (or twinkish). I battleground with objectives. Arena skirmishes are just to fill in the queue times. So I focus on CC abilities and useful kiting skills. For an existing twink the pet must already be max level, 19 or 29, to be tamed. What choices do I have?

Level 19:
Hunters at level 19 do not get any pet talent points.
  • Serpent - Poison Spit, Cunning
  • Spider – Web, Cunning
  • Wind Serpent – Lightning Breath, Cunning
  • Carrion Bird – Demoralizing Screech, Ferocity
  • Cat – Rake, Ferocity
  • Hyena – Tendon Rip, Ferocity
  • Raptor – Savage Rend, Ferocity
  • Tallstrider – Dust Cloud, Ferocity
Pet families that you would have to level up for 19: Boars, Scorpids, Turtles, Bats, Birds of Pray, Dragonhawks, and Ravagers.

Level 29:
Hunters at level 29 will have three pet talent points.
  • Spider – Web, Cunning
  • Wind Serpent – Lightning Breath, Cunning
  • Cat – Rake, Ferocity
  • Hyena – Tendon Rip, Ferocity
  • Raptor – Savage Rend, Ferocity
  • Bear – Swipe, Tenacity
Pet families that you would have to level up for 29: Boars, Crab, Crocolisk, Scorpids, Turtles, Carrion Bird, Tallstrider, Wolf, Bats, Birds of Pray, Dragonhawks, Ravagers, and Serpent.

Without pet talent points at 19, I feel it is even more important to make sure your pet is at maximum level. As a twink you should show up with the best. It looks like there are not many color options but there is a lot of family options.

At 19 you do get the family special abilities. With prowl as one of the cat abilities, it is not likely a strong choice in WSG with so many other options. I like the possibilities of the Wolves’ Furious Howl now being a raid wide ability. The attack power would benefit every rogue in 45 yard area. Hyenas’ Tendon Rip with the movement speed reduction…maybe fun times.

At 29 you get fewer choices for an existing twink. I already see a lot of Wind Serpents and are still a good choice. Hyenas maybe another great choice here. Raptors’ Savage Rend maybe a great choice for combating those vanishing rogues.

Your choices depend on how you play and if you are in a premade. I enjoy playing my hunters. My goals in BGs are to occupy multiple enemies while a teammate caps and turns flags. Not to kill enemies to come back at full health/mana. So many will argue with my first choices.

...but...Have you ever left a Mage with no mana and under 20% health alive? Good times. *grin*

Have pet slots must fill!

Tuesday, October 14, 2008

Warcraft Patch Notes 3.0.2

I don't expect anyone to read this post, but the following is some things I care about and thoughts. Full notes are found elsewhere.

General
* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells. //Did they reset the cost to respect too? Or when I change my mind in two days will it be 50G.
* The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!
* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
* The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
* Stormwind Harbor is now open for business.
* New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers. //Horde get a Zeppelin route. That is so OP.
* A new entrance is now viewable in the Caverns of Time.
* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells. //Everything you knew is now different.
* Spell casting and spell channeling pushback has been changed to the following:
o When casting a spell:
+ The first and second hit will add .5 secs each to the cast time.
+ All hits after the second will have no effect.
o When channeling a spell:
+ The first and second hit reduces current duration by 25% of total duration each.
+ All hits after the second will have no effect.
o Spellpower: //Everything you knew is now different.
+ All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
# For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
+ Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

* The current patch notes are incomplete, but will be progressively more comprehensive in each patch. //In other words we don’t remember everything we changed just assume everything you knew is now different.
* All classes are currently undergoing a balancing pass of all talent trees.
* Inscription is not fully implemented and still has non-functioning glyphs.

Druids

//Everything you knew is now different.

Hunters

//Everything you knew is now different.
* Stablemasters can now accommodate two additional pets. //YES!!! Lions, tigers and bears oh my!
* Pets now have their own trees. These can be accessed via the talent panel.
* Arcane Shot: No longer dispels magic effects.
* Aspects now no longer cost mana.
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Steady Shot: Now has a 2.0 cast time, up from 1.5.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
* Wingclip: No longer does damage.
* …so many changes.

Mages

//Everything you knew is now different.

Paladins

//Everything you knew is now different.

Priests

//Everything you knew is now different.

Rogues

//Everything you knew is now different.

Shaman

//Everything you knew is now different.

Warlock

* Aftermath (Destruction) - Now a 2-point talent, down from 5.
* All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed. //No more Tombs!
* Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
* Bane now reduces the cast time of your Haunt spell.
* Blood Pact now works raid-wide (not just in party). //Reinforces raid makeup to only have one Affliction lock. =/
* Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
* Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
* Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). //*lifts hand* Raise your hand if in PvP you were so excided that you just killed a nub lock that gave you CoR. *misty eyed* Good times.
* Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
* Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled. //I thought that was already changed. *shrug*
* Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
* Doomguard: Health increased 20%, mana increased 24%.
* Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
* Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
* Felguard: Health increased by 10%.
* Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite. //What. No more running paranoia?? But I know there is a rogue over there. What… maybe over here. OMG I am never leaving the CITY!! *rocks herself in a corner*
* Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
* Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
* Howl of Terror now costs 15% of base mana.
* Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%. //*presses fingers to forehead* I foresee many good times in Goldshire.
* Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
* Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%. //All these spell name changes are going to mess with my macros. Grrrrrr.
* Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
* Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
* Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
* Mana Feed: Tooltip updated to be more consistent with other similar effects.
* Master Demonologist (Demonology) - Most effects have been altered.
o Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
o Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
o Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
* Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
* New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
* New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
* New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
* New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
* Pyroclasm (Destruction) - Now also includes Conflagrate.
* Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
* Ritual of Souls: Charges increased to 25, up from 10. //FINNALLY. Why this was not the case in the first place. No more “Let the tanks get cookies first.” As we know it never happens.
* Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
* Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
* Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
* Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
* Soulstone now generates a log entry indicating who casted and received a soulstone. //oppies. Now people will know when I SS myself prior to a potential wipe.
* Spell Lock (Felhunter) global cooldown removed.
* Succubus: Health increased by 20%, armor increased 22%. //Will this make her less dainty. I don’t think it changes anything. You still have to Searing Pain first prior to casting Seduce. But you know that already.
* Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
* Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
* Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
* Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

Warrior

//Everything you knew is now different.

PvP

* Arenas
o Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

Professions

* New Profession: Inscription is available to train up to 375. //$$$$ *sings money song* $$$$

User Interface

* New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
* New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots! //I still need a hat rack.
o Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster. //They are coming back from the wild.
* A new Agro Warning is now available and currently functioning in dungeons.
* Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
* Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor. //I threw them away for a purpose. That is right. Bank space.
* Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
* Error messages should play less frequently.
* Tradeskills can now be linked by shift-clicking the tradeskill icon.
* Quests can be shared with party members at any distance.
* Quests can be shared with party members by linking the quest into party chat.
* Quests can be shared in raids but not battlegrounds.
* Randomized Daily quests may now be shared, but only on the same day as the quest is given.
* A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared. //Nice. I will now not have to /pvp until I get the message I want.
* The /cower emote now has an animation.
* Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer. //As a user between two computers I sent much <3>
* Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
* Combat Log Changes:
o The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
o Overhealing is now reported in the combat log.
o When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

* Druids and Shaman can now use items while shapeshifted. //My druid thanks you. Now my bear, boomkin, and trees can utilize that new 25 cookie distribution.
* The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker. //I have MINE still. *cry* I used this while running low level areas. This exponentially increases my level 80 soul shard collection worry.
* Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

End of Azeroth as we know it

The last moments of 2.3… we sang, we yelled, we got naked… okay maybe not the naked part. But I am sure if there was more time we would have gotten to the clothes off. Everyone got their last minute PvP in.

I also visited with a famous person, Mania from Petopia.

Post Patch Download

While this patch finishes downloading take a moment to remember all that The Burning Crusade was to you. There is only a few weeks left. I have done so much and I still have so much to do!

When the patch downloads and log in you will be treated to The Burning Crusade cinematic introduction.

/Y “You are NOT prepared!”

And and and… A DRAGON!!