If you noticed I had a guild change a few months back.
My Wrath 25 guild was suppose to be doing Cataclysm 25s. Then in a strange turn of events (disagreements and laziness) the guild ended up for a moment of 4 count them 1, 2, 3, 4 different 10 mans.
As I have said in the past … I am not really interested in solely doing 10 mans. But I didn't press the point since … well... there was the whole giving birth to a human being. Then taking care of said human being, aka The Spawn.
Husband started raiding with one of the 10 mans. I would jump in if there was a spot and they would drag me along.
This was a good group of officers and members I enjoyed playing with. Because of things happening in the guild the 10 man decided to split from the guild.
I could, maybe or maybe not, have done something to not have a split. It would have at least not been so … sudden for some people. If there is anything I can do it is talk.
When Husbands 10 man left the guild we left with them.
...well.
Husband had a talk with the Officers. I had a talk with the Officers. I would feel sorry for them having to do it twice. It was a chance to talk, not a chance to make a decision. I had already made mine, but needed clarification.
Goals
Loot Rules
Officers
Raid times
Understanding that I still have The Spawn.
Husband and I are now in a guild, that pretty much was the same as before. We were now just in a guild Level 1. (Guild Leveling is PAINFUL for an already 85 group before patch 4.1.)
Then something happened that was funny.
Three weeks or so the old guild officers that were left decided to leave server. LEAVE SERVER. Yea. Bye. Good Luck. Truly I will miss you.
But instead of leaving the old guild to someone, this level 20 plus guild, the GL gave it to his alt. And made another rank for another officer for "Guild Leader". It was really odd.
What happened?
The other raiders left guild to join us.
I am now back in a 25 man raiding guild.
Sleepless, Sleep is overrated.
Friday, May 13, 2011
Tuesday, April 26, 2011
Patch 4.1: Guild Trolls
Two new dungeons were added. Both drop epic gear. The last few weeks I have been telling everyone to sell their Maelstrom Crystals if they have any laying around.
The crystals were selling for just under 2K on my server the last few weeks. In a week I would not be surprised to see them under 500 gold. My officers were not happy with me in raid telling everyone that this week. ... but really. If you need 3 crystals for an enchant and only have 1... you should have sold it. Then use that gold after this patch hits to get them all back.
Now that I have some gear and crystals are dropping in prices I will be redoing all my gear augments. I will have to re-gem and re-enchant to their optimum. I was getting so many pieces that I didn't have time to optimize each time. This will give me a chance too.
Sorry if you didn't hear about the crystals. You could have heard me on Twisted Nether telling everyone a few weeks ago. You should listen to us more.
Below is the Warlock section of the patch notes. Some fun stuff for Affliction and of course all locks get battle res now. The full Patch 4.1 notes can be found here.
Warlocks
* Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%). //Nerf to our team members, but not us. We are not a friendly bunch anyway.
* Rain of Fire damage has been increased by 25%. //*blink*
* Seed of Corruption damage has been increased by 20%. //*blink blink*
* Soulstone can now be used in combat to resurrect a targeted dead player. //I am not ok with warlocks or DKs having battle res. As a raider I am extremely happy with this.
* Talent Specializations
o Affliction //The new hotness. Suck on my Dots.
+ Haunt damage has been increased by 30%.
+ Shadow Mastery (passive) has been increased to 30%, up from 25%.
+ Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
o Demonology
+ Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
* Pets
o Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets. //Don't forget to update your keys. I have both bound but will need to change their priority location.
o Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
o Shadow Bite (Felhunter) damage and effect has doubled, and is now available at level 30, down from 42.
o Whiplash (Succubus) now knocks targets away from the center of the targeted location, instead of away from the Succubus. //Yea, nothing like the minion wiping mobs CLOSER to you.
* Glyphs
o Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.
* Warlock Bug Fixes
o Imps summoned by Bane of Doom now benefit from the warlock's stats.
o Soul Link will no longer be removed by mounting when in a Rated Battleground.
o Damage dealt by Unstable Affliction when it is dispelled now properly benefits from Shadow Mastery.
The crystals were selling for just under 2K on my server the last few weeks. In a week I would not be surprised to see them under 500 gold. My officers were not happy with me in raid telling everyone that this week. ... but really. If you need 3 crystals for an enchant and only have 1... you should have sold it. Then use that gold after this patch hits to get them all back.
Now that I have some gear and crystals are dropping in prices I will be redoing all my gear augments. I will have to re-gem and re-enchant to their optimum. I was getting so many pieces that I didn't have time to optimize each time. This will give me a chance too.
Sorry if you didn't hear about the crystals. You could have heard me on Twisted Nether telling everyone a few weeks ago. You should listen to us more.
Below is the Warlock section of the patch notes. Some fun stuff for Affliction and of course all locks get battle res now. The full Patch 4.1 notes can be found here.
Warlocks
* Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%). //Nerf to our team members, but not us. We are not a friendly bunch anyway.
* Rain of Fire damage has been increased by 25%. //*blink*
* Seed of Corruption damage has been increased by 20%. //*blink blink*
* Soulstone can now be used in combat to resurrect a targeted dead player. //I am not ok with warlocks or DKs having battle res. As a raider I am extremely happy with this.
* Talent Specializations
o Affliction //The new hotness. Suck on my Dots.
+ Haunt damage has been increased by 30%.
+ Shadow Mastery (passive) has been increased to 30%, up from 25%.
+ Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
o Demonology
+ Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
* Pets
o Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets. //Don't forget to update your keys. I have both bound but will need to change their priority location.
o Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
o Shadow Bite (Felhunter) damage and effect has doubled, and is now available at level 30, down from 42.
o Whiplash (Succubus) now knocks targets away from the center of the targeted location, instead of away from the Succubus. //Yea, nothing like the minion wiping mobs CLOSER to you.
* Glyphs
o Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.
* Warlock Bug Fixes
o Imps summoned by Bane of Doom now benefit from the warlock's stats.
o Soul Link will no longer be removed by mounting when in a Rated Battleground.
o Damage dealt by Unstable Affliction when it is dispelled now properly benefits from Shadow Mastery.
Thursday, April 7, 2011
Crocolisk Attacks!
The approaching crocolisk is almost as big as The Spawn. The Spawn is being attacked by a crocolisk. Oh no!!
She waved her fingers and the crocolisk didn't have a chance.
The End.
She waved her fingers and the crocolisk didn't have a chance.
The End.
Friday, April 1, 2011
Patch 4.1.11 Preview
Since my 10 man raid group currently runs with two witches, Faidwen and Hydra, these new changes are really going to put a hamper on our Mage's DPS, Kronin. But no one tell him. Full notes can be found here.If Blizzard said it, it must be true.
Also Hydra's selling of gold and quitting WoW that was announced on Twitter yesterday to happen today has been greatly exaggerated. =P
Below is the warlock changes, but you should really scan the entirety of the notes.
Warlocks
* Female warlocks are now correctly called witches.
* Warlocks and witches now take additional damage when fighting in direct sunlight.
* Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.
* Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.
* In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.
* To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.
Also Hydra's selling of gold and quitting WoW that was announced on Twitter yesterday to happen today has been greatly exaggerated. =P
Below is the warlock changes, but you should really scan the entirety of the notes.
Warlocks
* Female warlocks are now correctly called witches.
* Warlocks and witches now take additional damage when fighting in direct sunlight.
* Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.
* Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.
* In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.
* To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.
Thursday, March 17, 2011
Warlock 100% Hit
Finally, the Cataclysm Edition for Level 85.
You have zero DPS when you are dead. Staring at the floor of the dungeon admiring how much detail Blizzard put into the room. You are trying to avoid that one percent wipe. Since you are a fantastic DPSer you know how to stay alive. A Shadow Bolt leaves your fingers, but your screen shows…
Miss
Well that is not good. You have to HIT the boss to DPS the boss.
For warlocks (all casters, I guess that includes mages... but whatever) it is really easy… we have to pay attention to the hit rating on our gear.
WoWpedia.com tells us that no matter what level our chance to hit and miss is the following.
Today you can reach 100% hit. If you reach the hit cap it is possible for your spells to never miss. (Prior to 3.0 you would hit cap at 99%.) Warlocks did have talents to increase your hit percent (Suppression and Cataclysm), but as of 4.0.1 there are no more talents hit increase.
You will need to stack hit rating to reduce your miss chance further in your gear and augments.
Each percentage of hit requires 102.446 hit rating at level 85. To hit cap you will need to round up so that you have 100% hit or more.
So what is your hit rating goal at level 85? It depends. *grin*
Goal – 5 mans
We need enough hit to overcome a 6% miss rate. From the above table that is a 615 hit cap rating.
Goal – 10/25 mans
We need enough hit to overcome a 17% miss rate. From the above table that is a 1742 hit cap rating.
Keep in mind what your personal situation is when you play. Pick the number that is right for your game time. Anyone who tells you that 17% is the ONLY hit cap is W.R.O.N.G. and now you know why.
Also NOT having a 100% hit rate is not bad. We survived all of BC at level 70 being at 99%. Lots and lots of bosses died in that time. Don't sweat about it. If you do, you will start stinking up the place. I have enough trouble with all the undead locks around here. They need to keep their mucus to themselves is all I am saying.
You have zero DPS when you are dead. Staring at the floor of the dungeon admiring how much detail Blizzard put into the room. You are trying to avoid that one percent wipe. Since you are a fantastic DPSer you know how to stay alive. A Shadow Bolt leaves your fingers, but your screen shows…
Miss
Well that is not good. You have to HIT the boss to DPS the boss.
For warlocks (all casters, I guess that includes mages... but whatever) it is really easy… we have to pay attention to the hit rating on our gear.
WoWpedia.com tells us that no matter what level our chance to hit and miss is the following.
| Boss level | Chance to Hit | Chance to Miss |
|---|---|---|
| +2 (5-man) | 94% | 6% |
| +3 (10/25-man) | 83% | 17% |
Today you can reach 100% hit. If you reach the hit cap it is possible for your spells to never miss. (Prior to 3.0 you would hit cap at 99%.) Warlocks did have talents to increase your hit percent (Suppression and Cataclysm), but as of 4.0.1 there are no more talents hit increase.
You will need to stack hit rating to reduce your miss chance further in your gear and augments.
Each percentage of hit requires 102.446 hit rating at level 85. To hit cap you will need to round up so that you have 100% hit or more.
| Chance to Miss | Hit Rating | Hit Cap Rating |
|---|---|---|
| 1% | 102.45 | 103 |
| 2% | 204.89 | 205 |
| 3% | 307.34 | 308 |
| 4% | 409.78 | 410 |
| 5% | 512.23 | 513 |
| 6% | 614.68 | 615 |
| 7% | 717.12 | 718 |
| 8% | 819.57 | 820 |
| 9% | 922.01 | 923 |
| 10% | 1024.46 | 1025 |
| 11% | 1126.91 | 1127 |
| 12% | 1229.35 | 1230 |
| 13% | 1331.80 | 1332 |
| 14% | 1434.24 | 1435 |
| 15% | 1536.69 | 1537 |
| 16% | 1639.14 | 1640 |
| 17% | 1741.58 | 1742 |
So what is your hit rating goal at level 85? It depends. *grin*
Goal – 5 mans
We need enough hit to overcome a 6% miss rate. From the above table that is a 615 hit cap rating.
Goal – 10/25 mans
We need enough hit to overcome a 17% miss rate. From the above table that is a 1742 hit cap rating.
| Boss level | Chance to Miss | Hit Cap Rating |
|---|---|---|
| +2 (5-man) | 6% | 615 |
| +3 (10/25-man) | 17% | 1742 |
Keep in mind what your personal situation is when you play. Pick the number that is right for your game time. Anyone who tells you that 17% is the ONLY hit cap is W.R.O.N.G. and now you know why.
Also NOT having a 100% hit rate is not bad. We survived all of BC at level 70 being at 99%. Lots and lots of bosses died in that time. Don't sweat about it. If you do, you will start stinking up the place. I have enough trouble with all the undead locks around here. They need to keep their mucus to themselves is all I am saying.
Thursday, March 3, 2011
Yes I'm Here
Don't you hear me talking to you? I talk to you all the time... just I don't think anyone can hear me since I don't ever get a chance to write it down.
So much has happened since we last talked. BRAINDUMP ON.
I hit 85.
A few more zones were completed.
I got to run my first Heroic.
My second Heroic was Deadmines. So much fun.
Blizzcon was anounced. Planning has started. (Send me ideas!)
Katy Perry's Fireworks song keeps making me cry.
Raiding for me has not started.
Husband is raiding 3 nights. I'm a little bitter.
The Spawn is well. We make funny faces at each other.
Three weeks ago we started making "Buh" sounds. Those are fun.
We are working on raspberries now.
The dragon daily in Deapholm made me lag so much that I when it was just a quest for me some nice passerby killed her for me.
The decision for a new computer was made.
The Intel Sandy Bridge recall fiasco happened.
Shadowpanther.com article convinced me to go SSD.
With the chip recall I had a SSD and Video Card. Nothing else.
Presidents' Day saw the i7 950 go down by a $100. CPU, Motherboard, and memory was bought.
Rest bought with gift cards at Amazon.com, like power supply and Windows 7.
Computer FINALLY put together.
Woot! 60fps... way better then the 4fps I was getting before.
Now to find time to mess with UI. ... and maybe raid.
LUI from wowinterface.com was recommended by someone on Twitter.
Podcast going well.
Talking over Fimlys is hard but he keeps telling me too. So I am working on interjecting. Way harder then it shounds.
Have met a lot of great people over the internet.
I'm now doing some of the guest scheduling. My first month was almost all Warlock blogs. I stopped myself. Nothing wrong with that... just trying to diversify.
The Spawn drinking game makes me feel better when she decides to speak up.
BRAINDUMP OFF.
So much has happened since we last talked. BRAINDUMP ON.
I hit 85.
A few more zones were completed.
I got to run my first Heroic.
My second Heroic was Deadmines. So much fun.
Blizzcon was anounced. Planning has started. (Send me ideas!)
Katy Perry's Fireworks song keeps making me cry.
Raiding for me has not started.
Husband is raiding 3 nights. I'm a little bitter.
The Spawn is well. We make funny faces at each other.
Three weeks ago we started making "Buh" sounds. Those are fun.
We are working on raspberries now.
The dragon daily in Deapholm made me lag so much that I when it was just a quest for me some nice passerby killed her for me.
The decision for a new computer was made.
The Intel Sandy Bridge recall fiasco happened.
Shadowpanther.com article convinced me to go SSD.
With the chip recall I had a SSD and Video Card. Nothing else.
Presidents' Day saw the i7 950 go down by a $100. CPU, Motherboard, and memory was bought.
Rest bought with gift cards at Amazon.com, like power supply and Windows 7.
Computer FINALLY put together.
Woot! 60fps... way better then the 4fps I was getting before.
Now to find time to mess with UI. ... and maybe raid.
LUI from wowinterface.com was recommended by someone on Twitter.
Podcast going well.
Talking over Fimlys is hard but he keeps telling me too. So I am working on interjecting. Way harder then it shounds.
Have met a lot of great people over the internet.
I'm now doing some of the guest scheduling. My first month was almost all Warlock blogs. I stopped myself. Nothing wrong with that... just trying to diversify.
The Spawn drinking game makes me feel better when she decides to speak up.
BRAINDUMP OFF.
Tuesday, February 8, 2011
Patch 4.0.6 - My Red Gems
Not that anyone would come to my blog for the patch notes. As I have always said they are for me and I am sharing the ones that I care about with you. You never know your normal source maybe blocked for you. Blizzards actual full patch notes are extensive.
World of Warcraft Client Patch 4.0.6
Warlocks
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
* Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
* Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
* Drain Mana has been removed from the game.
* Fear now has a PvP duration of 8 seconds. //Nice an actual PVP buff.
* Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals. //I'm going to have to get a feel for this change to make a good or bad decision.
* Seduction (Succubus) now has a PvP duration of 8 seconds. //Looks like 8 seconds is the new PVP CC hotness.
* Talent Specializations
o Affliction
+ Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
+ Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
o Demonology
+ Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
+ Demonic Rebirth now highlights summoning spells when active.
+ Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
+ Felstorm (Felguard) damage has been reduced by 20%.
+ Immolation Aura damage has been reduced by roughly 30%.
+ Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
+ Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
o Destruction
+ Burning Embers damage has been reduced by 15%.
+ Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
+ Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
+ Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt. //More auto procing is always a good thing.
* Warlock Bug Fixes
o Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
o The spell animation for Demon Circle: Summon no longer persists through death.
o Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
o Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
o Empowered Imp can no longer proc if the warlock does not have the talent. //ROFL
o Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target. //A little late?
o Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
o Nether Protection should now proc properly from all associated abilities.
o Rain of Fire now remains at the same location it was cast at while on a moving transport.
o Ritual of Summoning should no longer yield graphical issues with the created portal.
o Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected. //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
o The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
o The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
o Glyph Fixes
+ Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.
Dungeons & Raids
* Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
* Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
* The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder. //This is good since I still have not discovered Grim Batol.
* Dungeon & Raid Bug Fixes
o Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
o Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
o Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
o Level 68-79 Wrath of the Lich King dungeons again award reputation.
o If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
o The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.
Guilds
* The guild reward Armadillo Pup now requires revered faction instead of exalted.
* All guild banners now reward bonus reputation in addition to honor and experience.
* Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
* Once a guild hits level 23, the daily cap on experience gained is removed.
* Additional animations have been added to the Armadillo Pet guild reward.
* The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
* We have redefined the definition of a Guild Group for 5-player dungeons.
o If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
o If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
o If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
o Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Jewelcrafting
* Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally
All done because The Spawn will not let me read and edit any more patch notes!!
World of Warcraft Client Patch 4.0.6
Warlocks
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
* Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
* Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
* Drain Mana has been removed from the game.
* Fear now has a PvP duration of 8 seconds. //Nice an actual PVP buff.
* Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals. //I'm going to have to get a feel for this change to make a good or bad decision.
* Seduction (Succubus) now has a PvP duration of 8 seconds. //Looks like 8 seconds is the new PVP CC hotness.
* Talent Specializations
o Affliction
+ Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
+ Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
o Demonology
+ Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
+ Demonic Rebirth now highlights summoning spells when active.
+ Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
+ Felstorm (Felguard) damage has been reduced by 20%.
+ Immolation Aura damage has been reduced by roughly 30%.
+ Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
+ Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
o Destruction
+ Burning Embers damage has been reduced by 15%.
+ Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
+ Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
+ Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt. //More auto procing is always a good thing.
* Warlock Bug Fixes
o Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
o The spell animation for Demon Circle: Summon no longer persists through death.
o Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
o Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
o Empowered Imp can no longer proc if the warlock does not have the talent. //ROFL
o Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target. //A little late?
o Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
o Nether Protection should now proc properly from all associated abilities.
o Rain of Fire now remains at the same location it was cast at while on a moving transport.
o Ritual of Summoning should no longer yield graphical issues with the created portal.
o Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected. //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
o The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
o The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
o Glyph Fixes
+ Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.
Dungeons & Raids
* Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
* Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
* The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder. //This is good since I still have not discovered Grim Batol.
* Dungeon & Raid Bug Fixes
o Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
o Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
o Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
o Level 68-79 Wrath of the Lich King dungeons again award reputation.
o If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
o The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.
Guilds
* The guild reward Armadillo Pup now requires revered faction instead of exalted.
* All guild banners now reward bonus reputation in addition to honor and experience.
* Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
* Once a guild hits level 23, the daily cap on experience gained is removed.
* Additional animations have been added to the Armadillo Pet guild reward.
* The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
* We have redefined the definition of a Guild Group for 5-player dungeons.
o If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
o If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
o If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
o Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Jewelcrafting
* Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally
All done because The Spawn will not let me read and edit any more patch notes!!
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