Remember these are me butchering the notes for my own purposes. Full notes can be found here and/or here.
Personally I would have wanted another week for the patch. I was messing with a lot of Hydra’s gear and would have liked to see if I could get a test in TOC25 before all the new Icecrown upgrades. *shrug* Oh well.
At this time some realms are up. You can check here. Good luck in Icecrown!
* Icecrown Citadel
o All three wings of the 5-player dungeon are currently available for testing.
o Select encounters in the 10- and 25-player raid dungeon are available for limited testing.
o Additional Icecrown Citadel raid content will be made available in future test builds.
* Quel'Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms . //This is that epic quest chain for the weapon. Maybe interested in it depending on your luck in raids or a good thing for alts. Starts here and ends way over here.
* Character Creation: //Updated for new toons.
* Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed. //These low level changes are for new players when the expansion comes out. Not for those of us that have playing for 3 years They are good changes.
* Knockbacks no longer dismount players. //Sure.
* The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome." //How many poople are going to try this all night. Lol.
* Many of the tail sweeps with knockback effects will no longer hit players' pets. //Aww. No more flying puppies, kitties, and minions.
* Level 1 characters no longer start with food or water in their inventory. //Ok. I always sold mine to the vendor right off anyway.
* Attack is now called Auto Attack.
* Meeting Stones: To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone. //THANK YOU!! This is a fantastic change… which is back to what it originally was. Will be great for twinkiing and Holiday events.
* Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example. //This is a fundamental change to our Seed of Corruption. Think Whelp in Ony. It will scale with your spell power more. Saresa told me it was a mage nerf. .. Not sure on that but sounds go to me.
* Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default. //Remember the new players.
* Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon. //Remember the new players.
* Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes. //Melee lock!
* Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15. //Remember the new players.
* Pet Resilience: All player pets now get 100% of their master's resilience. //PvP minion buff.
* Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage. //Rememeber the new players. This will help in reducing downtime while leveling.
* Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter. //Limit to bosses and not while leveling.
* Orc and troll shamans now have their own unique totem art. //Yea!!
* Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
* Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
o All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes. //More abilities out of luck. Most likely because of some cooldown changes. … but doesn’t effect locks since we don’t have those kinds of cooldowns.
o Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
o All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards. //Sweet! I will be all over that before they nerf it. Typically a low ranking team gets 200-300 points a week. This adds another 175. Reducing the time to get a few pieces by a lot.
o You must now have the following ranks to build or pilot siege vehicles:
+ Rank 2: Build/pilot Catapults.
+ Rank 3: Build/pilot Demolishers.
+ Rank 3: Build/pilot Siege Engines.
Dungeons & Raids
o Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair. //For the raid weekly quest.
* Oculus //Trying to make this dungeon more tempting. Oculus... I don’t think Blizzard gets why people don’t like Occulus. It is not the mobs... it is the vehicle mechanic. So the only real change that will make people want to run it is the scaling on drakes by item level.
* Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas. //This is fantastic. How many raids where you had to wait till army was available.
* Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%. //I like.
* Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
* Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
* Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes. // I forget that even as feral I have this spell.
o Feral Combat
+ Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas. //I need to straighten out my stable.
* Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect. //Oh… fun. Hunter evasion.
* Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. //The multiple hunter part will be really nice in 25s. Silly that it was not already that way.
o Beast Mastery
+ Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
o Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
o Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20. //Pet talent change. Seems good to macro into other abilities.
o Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack. //DPS is good.
o Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes. // Carrion Birds only.
o Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%. //talent taken will eliminate speed reduction completely and so only will keep the reduction in damage.
o Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%. //This will help in me getting my stable worked out.
o Venom Web Spray: Range increased from 20 yards to 30 yards. //Great… mostly a PvP change. And will be annoying in low levels.
o Web: Range increased from 20 yards to 30 yards. //Yes. Yes. Got it.
o Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.
//Making them want to roll locks.
//Lay on Hands changed. It changed so much I am not going to worry about it. Just let the pallies figure it out.
//They are a pain in the a$$ in arenas. Or that is what my pally partner tells me.
* Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
* Dual Wield: Rogues now know this ability upon logging into the game at level 1.
* Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed. //Remember the new players.
+ Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
+ Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
+ Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
+ Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
//Stuff changed with totems. … someone who cares will tell you and me both.
* Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas. //More shard usage.
+ Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%. //I hope this is not telling that tanks lost treat somewhere. Have not had an issue with threat except on Malygos.
+ Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds. //Felpupy buff.
+ Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%. //More felpuppy buff.
+ Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards. //Hmm. Is this now actually useful?
+ Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%. //More spell power is always good.
+ Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect. //That is a lot of stuff crammed into one talent. You can now trigger it with corruption.
+ Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
+ Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
+ Ruin: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%. //Pet crit is good for your Empowering Imp talent.
* Pets //More minions stuffs!
o Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
o Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
o Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
o Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
o Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
//Are beautiful prefect people…apparently, minimum change.
User Interface //Remember a lot of changes are for new players. On the up side it also incorporates some addons that you may now get rid of. Plus here is hopping the new LFM is everything it is cracked up to be.
* Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
* Quest Tracking Feature
o Players can now track quest objectives on the map ('M' key).
o Quest Log
+ A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player's Quest Log for that zone will also be displayed.
+ The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
+ All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
+ Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
+ Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character's current location.
+ This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
+ Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
o Objectives Tracking
+ This frame has been improved to offer new functionality and can be used with the new shrunken map option.
+ The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
+ Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
+ If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
+ The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
o Quest Difficulty Tracking
+ This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
* Dungeon Finder
o This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
+ Players can join as individuals, as a full group, or a partial group to look for additional party members.
+ Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
+ Players can choose the Random Dungeon option.
# The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
# The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
# Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
# Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
# Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
# Players can be placed in a group for a random dungeon no more than once every 15 minutes.
# Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
+ Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
+ Pick-Up Groups
# Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
# As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
# Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
# A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
# Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
# If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
# A Player will not be placed in a group with people on his or her Ignore list.
# Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
# The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
* Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
* Players will be able to roll on items with a required minimum level higher than a player's current level.
* Looking For Raid
o There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
+ Players will be able to browse the system manually for any other players looking for a raid dungeon group.
+ While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
+ Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
* The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
* Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
* Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
* Buffs and Debuffs: This is a new section added to Interface Options.
o New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
o New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
* Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
* Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
* Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
* Lag Reports: Players can now report high latency or lag by accessing the Help Request menu. //Great…I am not sure if this is bad or good.
* Unit Nameplates
o The range at which players can see unit nameplates has been increased by 40 yards.
o Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
o Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
+ Friendly/enemy pet nameplates can be toggled.
+ Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
+ Players can choose whether or not unit nameplates overlap.
o Unit nameplates for critters are never displayed.
* Non spell-based tracking now persists through logout.
* Any party member may mark targets (this does not apply to raid groups). //Most likely for the new LFG reasons.
* Players will be warned when their talents are reset due to a new patch.
* "/Settitle" command has been added.
* Players below level 10 may not join raids. //I understand why. People inviting new people to raid and they cannot quest. Still runs on Hogger at level 1.
* Ignore list expanded to 50 to match the friends list.
* Unit frames added for special encounters.
* Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
* Experience earned for a quest will display in the Quest Rewards section.
* Confirmation box added when buying stable slots.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.
* A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum. //I have been having memory errors. I sure hope this is what was causing it.
o Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
o Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
o The all-new Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren't able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
* Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
* The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective "Master of" Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
* "The Party's Over" has been removed from Achievements and is no longer a part of the "Glory of the Hero" Meta-Achievement.
* "Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth" and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.
* Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph. //Nice for a new toon on a new server for Hodir rep.
* Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g. //New rings are good.
* The following reputations have been sped up by roughly 30%:
o Argent Crusade
o Alliance Vanguard
o Horde Expedition
o Kirin Tor
o Knights of the Ebon Blade
o Sons of Hodir
o Wyrmrest Accord
* Sons of Hodir quests now give more reputation overall.
* Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
+ Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
+ Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.
* Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
* Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper. //Hmmm… well I hope this is targetable.
* Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
//Bunch of stuffs.
* Racial Abilities
o Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI. //Does thei work on Less rabi achievement? I should check.
+ Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
+ Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
+ Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
+ Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
+ Swipe (Bear): Tooltip corrected to display 8 yard range.
+ Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
+ Concussive Barrage: This ability is no longer subject to spell reflects. //haha
+ Explosive Trap: The damage from this trap will now scale properly with the hunter's attack power.
+ Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
+ Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
+ Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
+ Roar of Sacrifice: Corrected tooltip error.
+ Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
+ Volley: The tooltip for this ability will now update properly from haste.
+ Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
+ Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
+ Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
+ Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
+ Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
+ Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
+ Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat. //haha
+ Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
+ Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
+ Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
* Game Systems
o Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target's head indicating what type of effect has been applied.