Frankly my DPS sucks in comparison to the other guild raiders. Yes. Yes. I know they have been farming TOC 25 since it has come out. And they are all geared out. And I just got my achievement for my first clear.
… still doesn’t make be feel better being at the bottom of the meters. Struggling. Not knowing if it is something I am not doing or gear.
For Affliction warlocks there is a great guile to looking at your up time for dots calculations.
For Destruction locks… it is more about always casting, setting priorities to cooldowns on highest damage spells.
So I cheated.
I had another lock, F-lock, in my second run of TOC25 Beasts of Northrend. Comparing, I would at least have someone to ask “What were you doing here?” he did over 20% more damage then I did in the fight. There is a balance of adds, movement, and game mechanics. The data was good enough to get a general idea and some improvement.
To eliminate the gap of spell power on our gear I primarily looked at how many spells landed.
|Curse of Agony(R9)||89||190|
|Curse of Doom(R3)||3|
A look at talent procs.
A look at our base stats.
For me to get a grasp of the effect of haste on our gear, I calculated the typical cast times.
Some of the observations I made looking at this data and the rest of the log.
- F-lock was on Dreadscale and not Acidmaw.
- F-lock was on Gormok and instants on Snowbolds
- I am really slow on the Incinerates. Check haste?
- Imps are almost identical Firebolts.
- I am not using COD. Nub.
- F-lock putting Corruption and COA on Snobolds. Full rotation on Gormok.
- I was putting Immolate on Snobold adds.
- Hit check. Not over. Calculate the Dying Curse vs. Eye of the Broodmother.
- Glyph check. Replace Immolate with Incinerate. Was supposed to have happened already.
- Spec check. That is at least correct.
- Incinerate glyph increases damage but does not address overall number landed.
- Haste check. F-lock has 27.8% effective haste then I do.
- F-lock cast 27.7% more Incinerates then I do.
- Gear haste is affecting the number of Incinerates in a fight cast.
- Empowered Imp was significantly different.
- Imps damage spells almost identical. No idea why this is so different. Research.
- Check to see if F-lock was doing anything significantly different that would address this. Spec change, gear, crit food maybe?
I've become a lazy caster in regular ToC, which will make a big difference in the numbers. If the adds come close, I will switch, but normally in regular mode I do not. This is me cheating on DPS, and not the proper way to do it.What I have changed.
If the group is not over geared (DPS not high enough) I will switch and do the proper burn rotation on adds. And in ToGC I will ALWAYS switch.
NRB, also has some random elements that can hamper casters. During the fight I received zero snobolds, and I do not think I had to move very much at all due to fire, bile, etc.
You will ALSO notice that I start out on Dreadscale as I position myself over on that side, and do NOT move until after they submerge. If the icy big boss at the end is running towards someone else, I will start heading that way on the smash as well to get there early.
I also have limited myself to around 30% crit, and then started stacking haste. 525 haste I believe now, which falls in the 500 -> 600 range which would appear acceptable.
I prioritize my casts in the following manner (I use RAWR BTW, and the Leulier spreadsheet)...
CURSE OF DOOM
Remember, I also have the 4 piece Tier 9.5 bonus that increases my pets criticals by 10%, which would cause the IMP to crit a lot more......
- Added corruption back into my rotation. Only cast when I move. Also only cast when curse doesn’t need to be reapplied since it has the priority.
- Use Curse of Doom. Everything doesn’t die in under a minute anymore. (Got out of the habit.)
- Not beat myself up for lower DPS because of gear. … yea right … It is a work in progress.