Wednesday, November 24, 2010

Rogue 19 Ranged Weapons Added

Throat Piercers were the best ranged weapon for 19 twinks for a long time. Then we were given the bind on account items, Charmed Ancient Bone Bow and Upgraded Dwarven Hand Cannon. With the release of 4.0.3a new low level quests and items were added.

For rogues at 19 we have a few added ranged slot choices. The Horde only quest Shore Leave in Azshara you can get the Bedlam Gun.
Ranged Gun
29 - 56 Damage Speed 2.80
+2 Agility
+2 Stamina
Equip: Increases your critical strike rating by 2 (1.86% @ L12).
Don’t fret! Ashenvale received some new quests. Both factions can do the quest Dread Head Redemption. This gets you the Bow of Ire.
Bow of Ire
Ranged Bow
38 - 73 Damage Speed 2.80
+2 Agility
+3 Stamina
Equip: Increases your critical strike rating by 1 (0.34% @ L19).

For full twink rogue gearing a great resource is ShadowPanther.net.

Please… PLEASE… PLEASE remember that you MUST turn off your experience before doing these quests.

Tuesday, November 23, 2010

Patch 4.0.3a NERFED BY 12%

Last night I took all three of my 80s out of Dalaran. Moly is in Undercity. Inucusia is in Darnassus. After running Hydra from one city to another playing with elementals, I thought Ironforge was the best place for her to be during The Shattering.

To see what is going on you can check out the patch notes for 4.0.3a. Other then the complete change of the world around us… warlocks had a 12% nerf. It took 12% of my fun out of the game.

In my calculation the change of the world is a 10% fun increase. Doing the math this patch is 2% less fun then yesterday. /sign

BUT I can totally create a Gnome Priest. Which if you didn’t know is Hydra’s sister that I mentioned in a random RP post.

There are full notes elsewhere. But in-case you cannot see them here are the general and warlock changes.

The Shattering of Azeroth

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.

Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.

New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.

General
• The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
• Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.

Classes: General
• Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
• The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
• Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
• Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
• Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.

Warlock
• Bane of Agony damage has been reduced by approximately 12%.
• Bane of Doom damage has been reduced by approximately 12%.
• Corruption damage has been reduced by approximately 12%.
• Death Coil damage has been reduced by approximately 12%.
• Drain Life damage has been reduced by approximately 12%.
• Drain Soul damage has been reduced by approximately 12%.
• Immolate damage has been reduced by approximately 12%.
• Incinerate damage has been reduced by approximately 12%.
• Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
• Searing Pain damage has been reduced by approximately 12%.
• Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
• Shadowbolt damage has been reduced by approximately 12%.
• Soul Fire damage has been reduced by approximately 12%.

Demonology
o Hand of Gul'dan damage has been reduced by approximately 12%.

Destruction
o Chaos Bolt damage has been reduced by approximately 12%.
o Conflagrate damage has been reduced by approximately 12%.
o Shadowburn damage has been reduced by approximately 12%.

Bug Fixes
o Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

Achievements
• The Gladiator reward mounts now award Master Riding.
• What A Long, Strange Trip It's Been now awards Master Riding.

Items
• Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
• PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.

Professions
• Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).

Alchemy
o Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).

Engineering
o The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.

Bug Fixes
• Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
• Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
• Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.

Known Issues
• Some tooltips may not reflect the most recent changes to certain abilities.
• Worgen hunters are currently unable to learn Dual Wield.
• The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

Friday, November 12, 2010

Raid Warning Podcast & Guests on TNB

The guys over on Raid Warning are visiting Fimlys and I on Twisted Nether Blogcast live tomorrow night. It should be a fun interview.



Also, they have asked me to be a part of their Lock and Awe: Warlock Roundtable. Go over there and ask a bunch of questions so we don't start killing every critter in reach. (bahaha *wipes tear* Not like we were not going to kill them anyway.)