Tuesday, January 20, 2009

Patch 3.0.8... Finally

First off, I feel like locks are a patch behind. I see a lot of "fixes" to things that should not have been broken. So instead of doing actual lock balancing as a class with other classess we are getting things fixed. Most of the changes are fixes and/or utility changes. I hope to see more information on actual class balancing in the near future.

Remember these are things that I care about. There was a lot going on in this patch. Get the full patch notes elsewhere.

General

Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things. //I get to ride everything, but I have a Draenei guildie that is VERY excited about getting a mechanostrider.

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. //CoA with it's one second cast time will now make a mob MINE. I shall have to go farming in WG and see how fast I can piss someone off. I think it will not take long. *giddy*

All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate. //This will make those Felpuppies with autocast Spell Lock even less effective. But we would not be one of thouse would we. *whistles in guilt*

Dispel Resist talents have changed to protect only beneficial spells and damage over time effects. //Fear is effected by this but this was an over all change and affected most classes somehow.

Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.

A new mailbox is now available at the Crows Tavern in the Dalaran Sewers. //Someone still needs to explaim to me why a floating city has a sewer. It better not be drinking water because I have seen what the druids do in that water.

We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms. //*Raises glass* Here is to know knowing where a single one is located.

The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.

Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction). //Timbermaw reputation may not be so bad to grind out now.

World of Warcraft now supports 3-D imaging. Visit http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more information.

PvP

Vehicles can now be affected by most player spells, except CC, snares and roots. //*clears throat* More DOTS!!!

Battlegrounds

Lake Wintergrasp

Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!

Wintergrasp PvP vehicles have had their health increased. //Shadowbolts to the drive shaft. It is what I do.

The Orb is now instantly clickable.

Elementals should now always despawn when the battle begins. //Forced stoppage of farming FTL. At least the elements will not put me in combat so I cannot mount.

Wintergrasp now extends further south so that more revenants can be reached.

Strand of the Ancients

Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.

The Strand of the Ancients Demolisher has had its health increased.

The Strand of the Ancients tower cannon has had its health increased.

Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Death Knights

//A whole bunch of things changed but you didn't really know how to play one anyway. Really there is no difference.

Druids

Aquatic Form is now available from druid trainers at level 16. //Once again there is a loss of a special quest for a class. This makes me sad.

Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information. //Hunter loot to druid loot and druid loot to hunter loot. Good idea.

Growl: Range increased to 30 yards.
King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.

Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.

Polearms: Now trainable by Druids. //More Looting, less shardage.

Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.

Protector of the Pack: No longer changes value based on party size.

Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.

Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.

Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.

Wild Growth now has a 6 second cooldown.

Hunters

//*shoos you away* Go see Mania.

Mages

Slow Fall is now castable on others. //All I have to say about this is ... splat. Learn what this buff looks like prior to jumping off into a pool of water. I have a feeling that there maybe some devious uses of this ability. Not sure what. But there must be.

Paladins

Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage. //If I actually ran with tanky pallies this might be important. But it is just note worthy.

Priests

Levitate is now castable on others. //For some reson I don't have the same fealing about this as I do with Mage Slow Fall. Maybe Priests are a better class of players then Mages. That must be it.

Rogues

Cheap Shot: This ability no longer has diminishing returns against anything other than itself.

Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped. //This is a nice change. May make all the daggers out there worth a look at.

Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects. //With Jack of All Trade ability this was a rarely used anymore. The addition of the reduced damage is significant to make this useful again.

Kidney Shot: This ability now has diminishing returns against all other stuns.

Shaman

//Stuff changed go see full notes.

Warlocks

Curse of Agony will now scale better when used with the Glyph of Curse of Agony. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290. //I am good with more damage. Maybe I should check what glyphs I am even using.

Demon Armor and Demon Skin: Armor increased by approximately 120%.

Demonic Circle: The teleport now clears all snare effects. //*sings rejoicefully* Fun. I need to play with it more. You have been laying one down randomly correct? That way you can think of useful ways to use it.

Drain Mana: Now drains a percentage of maximum mana. //We will see if this is significant enough to be useful. I am not to sure yet.

Emberstorm: Now works with Conflagrate.

Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes. //Looks like they reduced it from six minutes. Odd. But workable.

Warriors

//A few things changed.

Professions

Alchemy
All flasks no longer require an alchemy lab to create.

The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified. //Cheeper.

Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days. //Same mats so the herbs maybe in more demand. More importantly individuals will have more of the potions.

The chance to discover a Northrend transmutation has been increased.

Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.

Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.

Added a new recipe for Ethereal Oil to grand master alchemy trainers.

You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research. //I WANT IT!!! Water walking makes fishing so much more fun.

Blacksmithing

//Blah Blah Blah

Enchanting

Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them. //I will be re-enchanting most of my gear in the next week.

Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran. //I seem to remember there being more recipes but they look to have been removed.

Engineering

//Blah Blah Blah

Inscription

Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea. //For those milling to make inks to make the cards this is huge. This lets all those white inks be turned into usful ones. Should make cards easier to make.

Jewelcrafting

Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems. //Interesting idea. On one server I play on there were Frozen Orbs for 22 gold. I was going to resell them I will have to look into seeing if this is a viable money maker.

Leatherworking

The epic leg armor patches now require a Frozen Orb in addition to their other materials. //More Frozen Orb usage.

Mining

Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits. //One hit. All loot. All win.

Skinning

Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.

Tailoring

Reduced the cloth required to make a Bolt of Imbued Frostweave. //Cloth prices dropped significantly. I don't see the need for this change, but it is here.

Simplified the materials required for Shining Spellthread and Azure Spellthread.

Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.

Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains. //Cheeper works for me.

Reduced the training cost for the normal Flying Carpet. //I only have seen this once. I didn't even make one to level. Seemed like a waste of material.

Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to creating it. //I liked falling down the rabbit hole to make my Ebonweave. *sad*

Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight when creating it. //I need two of these. I may have to go check things out.

Quests

//Blah Blah Blah

Dungeons and Raids

The Obsidian Sanctum

Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds. //I am NOT ok with this at all. I hate getting "immune" when I try an DOT players.

User Interface

Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.

Various filters can now be applied to Achievements.

A special UI for chatting with GMs has been added.

For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

Emblems of Heroism can now be purchased at a 1 to 1 rate using Emblems of Valor.

The Darkmoon Faire exotic vendors have been updated with new items.

Living Lashers can now properly be skinned with Herbalism. //Keep Northrend Clean.

Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible. //That invisible clam bake is so on now. WOOT!

The white Polar Bear mount is now the proper (larger) size.

Glyphs

Glyph of Conflagrate now makes it so your Conflagrate spell no longer consumes the Immolate or Shadowflame spell from the target. //Well now that seems to be a buff. Unexpected.

Glyph of Death and Decay has been changed to grant 20% additional damage instead of its current effect.

World Environment

Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage. //Well since I have only done the 10 man version, this does not effect me at all. Good luck.

Bug Fixes

Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran. //Yea. Quite annoying.

Racials
Berserking: Can now be used properly while under the affects of Hand of Protection.

Heroic Presence: Now works properly in Ghost Wolf Form.

Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire. //Have to say that it was a bit OP prior. No one should be surprised this was comming. Looks like there are still good uses for it in combat.

Will of the Forsaken: Using this ability while disoriented would trigger it’s cooldown to no affect; it is no longer useable while disoriented.

Classes

Death Knights

//Bunch of changes.

Druids

//Bunch of changes.

Hunters

//Bunch of changes.

Mages

//Bunch of changes.

Paladins

//Bunch of changes.

Priest

//Bunch of changes.

Rogues

//Bunch of changes.

Shaman

//Bunch of changes.

Warlock

Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher. //I was getting anywhere from 120-170 dps from my imp depending on buffs. We shall see what this higher damage will look like.

Corruption will now gain the correct damage modifiers for the creature type of the target. //Did I miss the memo that Corruption had creature specific damage? This makes me suspicious of changes to come.

Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.

Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.

Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons. //We shall see how much damage is gained in these changes.

Drain Mana: This spell will no longer cancel when the target’s mana poll is low or the caster’s mana poll is full. It also now generates a very small amount of threat instead of no threat.

Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.

Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.

Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.

Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.

Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs. //Where is my Saccy female form??!!!

Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master’s stats.

Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff. //This is a huge fix. I was requesting not to be put in with other locks if they were attending a 10 man raid. That doesn't matter now.

Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.

Unstable Affliction: Will now gain the correct damage modifiers for the creature type of the target.

Warrior

//Bunch of changes.

PvP

The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.

Items

//Bunch of changes.

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