No warlock changes of note. So …meh.
Find full notes here. Here is my hacked up version.
*The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
*Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%. //We knew this was coming. Why 12%, 13% was just too much? Sometimes wonder if actual math is involved.
Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.). //Nice. So running a game could net some gold. Maybe my sporadic twinking will be more frequent.
[Stuff changed, but not for Warlocks]
Dungeons & Raids
Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased. ///They were in there!! Why did they not increase the Shadowfang and Assassin’s Blade drop rates.
Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.
*The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength. //I wondered how this changes anything really. Might as well just put everything in the middle of the street.
The Mind Amplification Dish no longer changes the appearance of your helmet.
Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.
Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings. //They don’t stack. Say it in plainly people.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild. //They don’t stack.
The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection. //Finally. BTW I Hydra has this…but druid doesn’t.
*Players may now only queue for no more than two Battlegrounds at a time. //What an odd change. Must be to reduce people not going into BGs when the one they want pops.
*The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize." //rofl. Someone must have been cleaning up some things out of the suggestion box.
*The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground. //This is a nice thought. I wonder how that will work in combat. Since I don’t think you can leave at that time.
*Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.). //There you go. They are so smart they read my mind from the previous note.
*A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley). //This will be nice. Since I know I get into games where there are 8 vs. 13 right off the start.
*Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
*Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
*Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
*Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor. //Random proc is random.