So... Realistically speaking, what do you suggest? I'm in a guild where having two sets of gear just isn't really possible (I'd be so damn low on DKP...). Carrying around gems to plop into sockets? Better question would be, what do YOU do?First thing I am going to say is this…
Being Hit Cap is NOT important.
*ducks quickly* Look we got through vanilla WoW and BC with a 1% miss rate. During those years bosses died.
What you need to decide is what your acceptable risk to miss, 1%, 2%, 5% or never?
I accept risk. A lot of that is because my preferred spec is Affliction. I question my own Hit gear choices when I am Destruction. (No, I will not go into those conversations with myself. I always win.)
Here are my thoughts on things for Hit.
Gemming for Hit?
NEVER! MORE SPELL POWER! It is what we are here for. All of my gear is socketed for spell power. I ignore the socket “bonus” on gear, unless it is spell power. Even if the bonus is spell power, I would do the math to see if I get more spell power with my normal gems.
The ONLY time I don’t socket for spell power is to activate my meta gem in my helm. That is the time I would socket hit or even spirit.
Food buff for Hit?
Not even on my list of options. The increased spell power spread over all the spells that do hit would be a better investment. (I put this in so I can giggle at it.)
Gear swap for Hit?
Yes. Don’t think of your hit gear as a “set”. You are NOT looking for swapping out ALL your gear. That would not be optimal. Spending all your DKP on a second set of gear for only one stat is also far beyond optimal.
At most, I have swapped out four pieces for hit, gloves, waist, trinket, and off-hand. Spend DKP on key hit gear. Trinkets like the Dying Curse or Living Flame are a good investment.
I still am using my Ward of the Violet Citadel bought for 25 Emblem of Heroism. I am waiting to replace it with Leviathan Fueling Manual. It is the one piece I still swap for the extra hit.
Talent for Hit?
Suppression. Love it, hold it, tuck it in at night. If you are low in hit, for three talent points you can increase your hit chance by 3%. That is a deal! 50% off. Get it now!
If as a lock you are looking a little priestly in the gear department. This talent will save you some face. I am still low on gear hit then I like, so I still use three talent points in suppression.
Raid make up for Hit?
This is where it gets tricky. YOU have to be paying attention. Are you Horde or Alliance? Is there magical buffs from other classes? Each and every raid is different. Plan for YOUR most likely scenario.
Here is what I am doing.
Hydra is not Hit Capped. This is by CHOICE. I choose to live the wild un-hit capped life.
Goal is 17% hit. I have 3 talent points into Suppression. To be capped I would need 14% hit.
As alliance I have the potential of the Draenei racial of Heroic Presence. Do I think Draenei are going to be in my raids? *scans past raid make ups* Yes. That allows me to take into account 1% more hit from a party buff. To be capped I would need 13% hit.
No shadow priest and no moonkins in most of my raids. Taking those into account would not be reliable.
I prefer to be running between 11-12% hit. Right now I am raiding with 10.48% hit. I feel that is low. But I kill things nicely with even that low of hit. I even miss once in a while.
I have played at a training dummy for hours putting on and taking off hit gear. Then I tested hit in raids. I understand when I miss I am under hit capped and why. It is the WHY and preplanning that you need to do so you feel comfortable with your stats.
If someone asked me “Are you hit capped?” I would still say yes. For my situation I am, just low. *grin*