Two new dungeons were added. Both drop epic gear. The last few weeks I have been telling everyone to sell their Maelstrom Crystals if they have any laying around.
The crystals were selling for just under 2K on my server the last few weeks. In a week I would not be surprised to see them under 500 gold. My officers were not happy with me in raid telling everyone that this week. ... but really. If you need 3 crystals for an enchant and only have 1... you should have sold it. Then use that gold after this patch hits to get them all back.
Now that I have some gear and crystals are dropping in prices I will be redoing all my gear augments. I will have to re-gem and re-enchant to their optimum. I was getting so many pieces that I didn't have time to optimize each time. This will give me a chance too.
Sorry if you didn't hear about the crystals. You could have heard me on Twisted Nether telling everyone a few weeks ago. You should listen to us more.
Below is the Warlock section of the patch notes. Some fun stuff for Affliction and of course all locks get battle res now. The full Patch 4.1 notes can be found here.
* Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%). //Nerf to our team members, but not us. We are not a friendly bunch anyway.
* Rain of Fire damage has been increased by 25%. //*blink*
* Seed of Corruption damage has been increased by 20%. //*blink blink*
* Soulstone can now be used in combat to resurrect a targeted dead player. //I am not ok with warlocks or DKs having battle res. As a raider I am extremely happy with this.
* Talent Specializations
o Affliction //The new hotness. Suck on my Dots.
+ Haunt damage has been increased by 30%.
+ Shadow Mastery (passive) has been increased to 30%, up from 25%.
+ Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
+ Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
o Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets. //Don't forget to update your keys. I have both bound but will need to change their priority location.
o Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
o Shadow Bite (Felhunter) damage and effect has doubled, and is now available at level 30, down from 42.
o Whiplash (Succubus) now knocks targets away from the center of the targeted location, instead of away from the Succubus. //Yea, nothing like the minion wiping mobs CLOSER to you.
o Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.
* Warlock Bug Fixes
o Imps summoned by Bane of Doom now benefit from the warlock's stats.
o Soul Link will no longer be removed by mounting when in a Rated Battleground.
o Damage dealt by Unstable Affliction when it is dispelled now properly benefits from Shadow Mastery.