Tuesday, February 8, 2011

Patch 4.0.6 - My Red Gems

Not that anyone would come to my blog for the patch notes. As I have always said they are for me and I am sharing the ones that I care about with you. You never know your normal source maybe blocked for you. Blizzards actual full patch notes are extensive.

World of Warcraft Client Patch 4.0.6
    *     Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
    *     Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
    *     Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
    *     Drain Mana has been removed from the game.
    *     Fear now has a PvP duration of 8 seconds.  //Nice an actual PVP buff.
    *     Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.  //I'm going to have to get a feel for this change to make a good or bad decision.
    *     Seduction (Succubus) now has a PvP duration of 8 seconds.  //Looks like 8 seconds is the new PVP CC hotness.
    *     Talent Specializations
          o         Affliction
                    +             Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
                    +             Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
          o         Demonology
                +             Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
                +             Demonic Rebirth now highlights summoning spells when active.
                +             Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
                +             Felstorm (Felguard) damage has been reduced by 20%.
                +             Immolation Aura damage has been reduced by roughly 30%.
                +             Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
                +             Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
          o         Destruction
                +             Burning Embers damage has been reduced by 15%.
                +             Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
                +             Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
                +             Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.  //More auto procing is always a good thing.
    *     Warlock Bug Fixes
          o         Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
          o         The spell animation for Demon Circle: Summon no longer persists through death.
          o         Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
          o         Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
          o         Empowered Imp can no longer proc if the warlock does not have the talent.  //ROFL
          o         Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target.  //A little late?
          o         Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
          o         Nether Protection should now proc properly from all associated abilities.
          o         Rain of Fire now remains at the same location it was cast at while on a moving transport.
          o         Ritual of Summoning should no longer yield graphical issues with the created portal.
          o         Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.  //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
          o         The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
          o         The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
          o         Glyph Fixes
                +             Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.

Dungeons & Raids
    *     Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation. 
    *     Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
    *     The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
   *     Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.  //This is good since I still have not discovered Grim Batol.
    *     Dungeon & Raid Bug Fixes
          o         Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
          o         Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
          o         Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
          o         Level 68-79 Wrath of the Lich King dungeons again award reputation.
          o         If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
          o         The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

    *     The guild reward Armadillo Pup now requires revered faction instead of exalted.
    *     All guild banners now reward bonus reputation in addition to honor and experience.
    *     Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
    *     Once a guild hits level 23, the daily cap on experience gained is removed.
    *     Additional animations have been added to the Armadillo Pet guild reward.
    *     The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
    *     We have redefined the definition of a Guild Group for 5-player dungeons.
          o         If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
          o         If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
          o         If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
          o         Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

       *         Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally

All done because The Spawn will not let me read and edit any more patch notes!!


  1. Thanks Hydra, I hadn't read through the patch notes yet and it was nice to see some fixes to Destruction. I especially like that Incinerate will proc Shadow and Flame.. I now wonder if Mastery will become the new hot stat to stack and less haste.

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