Tuesday, February 8, 2011

Patch 4.0.6 - My Red Gems

Not that anyone would come to my blog for the patch notes. As I have always said they are for me and I am sharing the ones that I care about with you. You never know your normal source maybe blocked for you. Blizzards actual full patch notes are extensive.

World of Warcraft Client Patch 4.0.6
Warlocks
    *     Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
    *     Demon Armor and Fel Armor no longer cost mana and last until canceled. //My Power Auras will finally stop yelling at me in the middle of boss fights.
    *     Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast. //I have been intending to macro this for sometime again. It is a must do now.
    *     Drain Mana has been removed from the game.
    *     Fear now has a PvP duration of 8 seconds.  //Nice an actual PVP buff.
    *     Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.  //I'm going to have to get a feel for this change to make a good or bad decision.
    *     Seduction (Succubus) now has a PvP duration of 8 seconds.  //Looks like 8 seconds is the new PVP CC hotness.
    *     Talent Specializations
          o         Affliction
                    +             Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
                    +             Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
          o         Demonology
                +             Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
                +             Demonic Rebirth now highlights summoning spells when active.
                +             Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
                +             Felstorm (Felguard) damage has been reduced by 20%.
                +             Immolation Aura damage has been reduced by roughly 30%.
                +             Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
                +             Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
          o         Destruction
                +             Burning Embers damage has been reduced by 15%.
                +             Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
                +             Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
                +             Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.  //More auto procing is always a good thing.
    *     Warlock Bug Fixes
          o         Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
          o         The spell animation for Demon Circle: Summon no longer persists through death.
          o         Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
          o         Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
          o         Empowered Imp can no longer proc if the warlock does not have the talent.  //ROFL
          o         Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target.  //A little late?
          o         Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
          o         Nether Protection should now proc properly from all associated abilities.
          o         Rain of Fire now remains at the same location it was cast at while on a moving transport.
          o         Ritual of Summoning should no longer yield graphical issues with the created portal.
          o         Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.  //I SAW THIS!! I just thought it was me and my laggy computer. Nice to know.
          o         The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
          o         The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
          o         Glyph Fixes
                +             Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.

Dungeons & Raids
    *     Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation. 
    *     Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
    *     The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
   *     Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.  //This is good since I still have not discovered Grim Batol.
    *     Dungeon & Raid Bug Fixes
          o         Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
          o         Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
          o         Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
          o         Level 68-79 Wrath of the Lich King dungeons again award reputation.
          o         If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
          o         The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

Guilds
    *     The guild reward Armadillo Pup now requires revered faction instead of exalted.
    *     All guild banners now reward bonus reputation in addition to honor and experience.
    *     Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
    *     Once a guild hits level 23, the daily cap on experience gained is removed.
    *     Additional animations have been added to the Armadillo Pet guild reward.
    *     The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
    *     We have redefined the definition of a Guild Group for 5-player dungeons.
          o         If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
          o         If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
          o         If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
          o         Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Jewelcrafting
       *         Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems. //Finally

All done because The Spawn will not let me read and edit any more patch notes!!

3 comments:

  1. Thanks Hydra, I hadn't read through the patch notes yet and it was nice to see some fixes to Destruction. I especially like that Incinerate will proc Shadow and Flame.. I now wonder if Mastery will become the new hot stat to stack and less haste.

    ReplyDelete
  2. Thinking of getting rich in World of Warcraft?

    You really need to Install the DYNASTY: TYCOON GOLD ADDON.

    The addon will automatically find the most profitable gold strategies in the game, in seconds.

    ReplyDelete
  3. ULTIMATE WoW GUIDE has created the NUMBER 1 in-game guide for the gold hungry World of Warcraft players that truly want to reach the highest level and make piles of gold.

    Unlike PDF guides our unique guide works in-game, to constantly tell the player what to do, step-by-step, and in real-time.

    ReplyDelete