tag:blogger.com,1999:blog-1183127747159437864.post719334260159407799..comments2023-10-16T07:14:33.356-07:00Comments on Almost Evil: It was the PitsHydrahttp://www.blogger.com/profile/15322634847303998947noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1183127747159437864.post-7005414992453727822010-02-07T08:18:53.009-08:002010-02-07T08:18:53.009-08:00Swipe swipe swipe. Run around if you must to coll...Swipe swipe swipe. Run around if you must to collect all the guys. The spacing is just so that you won't be able to get all of them in swipe range unless you position yourself just so. Keep an eye for a stray, you'll probably lose one here or there - just growl at them to get them back. <br /><br />For the second wave of pulls, try to get out of the ice circle if you can. Same deal with them, the casters can be hard to pick up in back.Pypsihttp://garithosdecimation.wowstead.comnoreply@blogger.comtag:blogger.com,1999:blog-1183127747159437864.post-6665707908328149212010-02-03T18:38:54.677-08:002010-02-03T18:38:54.677-08:00What I try to do when I need to pull casters on my...What I try to do when I need to pull casters on my druid, Hydra, is to save the charge for one of them *after* they start casting. Having tanked that instance on a paladin and on a DK, but not yet on my druid, I can imagine how you could open the pull up. Run in (save the charge), Maul/Swipe if you have enough rage while going to one corner of that pull, just enough to get in range to charge the farther away caster.<br /><br />Hope that helps! And keep up the good work on the blog! ;)Larielnoreply@blogger.comtag:blogger.com,1999:blog-1183127747159437864.post-70323172838110525282010-02-03T17:36:04.445-08:002010-02-03T17:36:04.445-08:00Ramp adds, first two pulls. Caster broad in the m...Ramp adds, first two pulls. Caster broad in the middle (not too bad I don't think she hits that hard).<br />Casters in the back right and front left(we usually mark them skull and X and kill them first)<br />Other mobs in the front right and back left (I think they're melee.. usually they just kinda die).<br /><br />The biggest pains are the skull/X targets. If you can, have someone silence one of them, then it'll run over to you and join the puppy-pile of dying mobs. If not.. yeah.. stun maybe?<br /><br />Normally I sic my felpuppy in the back-right corner guy to silence him (he then usually runs to the tank). Then seed spam on the group.<br /><br />DK for yoink is nice.<br /><br /><br />High Ramp adds, last two pulls. Again there's two caster guys back right and back left. Try to get them either silenced or stunned. Make them first kill targets.<br /><br />Nibs<br />http://chicanery.fibergeek.comNibucahttp://chicanery.fibergeek.com/noreply@blogger.comtag:blogger.com,1999:blog-1183127747159437864.post-91145811566958516112010-02-03T15:38:00.876-08:002010-02-03T15:38:00.876-08:00@Eversor
I enjoy tanking a lot. The idea of setti...@Eversor <br />I enjoy tanking a lot. The idea of setting the pace for pulls works for me. <br /><br />I go tank a random when I get grumpy when Hydra has a tank that is ... not so good. I go be the tank I wish I got. <br /><br />@Rod<br />Ha! figuring how to keep aggro on mobs that feel a gazillion yards apart is a challenge. Silly caster mobs all wanting to stay at range.Hydrahttps://www.blogger.com/profile/15322634847303998947noreply@blogger.comtag:blogger.com,1999:blog-1183127747159437864.post-2363021768006616962010-02-03T15:13:53.859-08:002010-02-03T15:13:53.859-08:00Yea that instance is immensely easy to pull as a D...Yea that instance is immensely easy to pull as a DK, heck all of the ICC 5 mans are.<br /> When I run Reg for Fera, I love standing in the exploding balls of death, and the poison nova.Rodinianoreply@blogger.comtag:blogger.com,1999:blog-1183127747159437864.post-8401722543100762062010-02-03T15:12:16.881-08:002010-02-03T15:12:16.881-08:00And that is why I tanketh not!And that is why I tanketh not!Eversorhttps://www.blogger.com/profile/04163370591323765528noreply@blogger.com